Posts Tagged ‘conditioning’

Improving Throw-ins: Putting it All Together (part 4 of 4)

January 8, 2010

In this (potentially) final posting on improving throw-ins I write about putting all the pieces of the earlier posts together into a game plan and philosophy so that teams that have adopted the ‘let’s-throw-the-ball-down-the-wing’ strategy can be more imaginative and use the throw-in more to their advantage.

First a quick recap.

  • Checking-in: Instead of a field player running down the wing or simply standing still, field players should check-in to the thrower in order to improve the throw-in retention rate.
  • 180 Choices: Too often, throw-ins are simply thrown down the wings. On most areas of the field, the thrower should exercise his/her options and also look to throw the ball backwards and into the middle of the field. The 180 choices refers the number of degrees in a semi-circle and thus, the number of throw-in options a thrower should exercise.
  • Hit the Feet: The easiest way to control a soccer ball is with the feet. Therefore, it is imperative that the thrower aim for and hit a field player’s feet. This becomes more difficult when the player is moving and checking-in.

The final ingredient that binds these aspects of the throw-in together is ‘movement’. For most throw-ins, especially those between the penalty areas, a minimum of three players should make themselves available to receive the ball from the thrower. Let’s look at the examples below:

  • An attacker (A1) should check-in to the thrower (Thr). When an attacker checks-in, a defender (D1) will usually follow. If the defender follows, A1 can pass the ball back to the thrower, pass it to another player, or make an instant move and beat the defender. If the defender does not follow, A1 should control the ball and turn up field. It is a good idea for the thrower to get into the habit of communicating with the player(s) checking-in. For instance, ‘man on!’ can be called out by the thrower if the defender is following his/her teammate or ‘turn!’ if the defender does not follow.
  • A midfielder should also check-in (M2). It is important that the player checking-in does it abruptly so that he/she can separate him/herself from the defender (D2). Equally important, M2 should either make eye contact with the thrower before checking-in or call for the ball to get the thrower’s attention. ‘Here!’, ‘ball!’, or calling the thrower by his/her name are acceptable commands.
  • The thrower’s defensive teammate (D3) should also be available to receive a throw-in. However, instead of checking-in, D3 should move away from the thrower while keeping constant eye contact with the thrower. The reason you don’t want a defender to check-in is because if the ball is misplayed, it could lead to a scoring opportunity for the other team. Usually there won’t be an opponent on the defender so having a greater distance between the thrower and the defensive teammate should not cause a problem. There is no need for this teammate to draw attention to him/herself. The thrower should always know that a defensive teammate is available for a throw.

A fantastic by-product of checking-in is that it creates open spaces and, therefore, more throw-in options.

  • When M2 and D2 check-in, they create open space where they once stood (denoted by the orange circle). When M4 moves into the vacated space, he/she becomes a fourth option available to the thrower.
  • The same thing happens when A1 and D1 check-in. The wing area (blue circle) is now open space that A5 can fill and give the thrower yet another throw-in option.

With seemingly little effort by the field players and recognition on the part of the thrower, any team can turn the throw-in into a more advantageous play. However, this is easier said than done; otherwise all teams would be doing this. I have found that movement off or without the ball is one of the toughest things to teach and instill in young players. Many kids simply focus on the ball and many times get so captivated by its movement that they become spectators on the field. Conditioning, or the lack thereof, also can play a role. So what is the solution?

As I wrote in my other throw-in posts, the best way to instill the concept of movement for throw-ins is to instill this concept with non-throw-in drills and small-sides games. Checking-in, seeing the field, accurate passes, good ball control, communication, and movement takes place every second during a game. If these skills are developed on the field, improved throw-ins will be a by-product of these new and improved skills.

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Fun Practice Alternative: Ultimate Soccer

November 29, 2009

There is a game that I see both youth and adult soccer coaches use as a warm-up exercise that I don’t think is very good or effective. I called it ‘Throw-in Keepaway’ but I believe there are other names for it. The game is played as follows:

  • Players are divided into two teams.
  • Using the proper throw-in technique (with the ball behind the head with 2 hands and the feet on the ground), the ball is passed to an open player on the same team.
  • The open player needs to catch the ball to earn a point. A point is earned with each successful catch. Points accumulate as the ball is successfully passed and caught by a teammate. If the passing team drops the ball but retains possession, the point total goes back to zero.
  • If the ball is caught or recovered by the other team, the other team starts passing the ball around and accumulating points in the same fashion.
  • The team with the highest point value wins.

This game does get players loose and it is fun in its uniqueness. But I don’t like some of the negative aspects that are associated with the game:

  • It promotes bunch ball because most players can’t throw-in very far.
  • In the haste of finding and passing the ball to an open player, poor and improper throw-in techniques are often used.
  • Because of the close confines, there is a greater chance of players running into each other and getting hurt.

Instead, I recommend playing a game called ‘Ultimate Soccer’. Ultimate Soccer (US) is very similar to ‘Ultimate Frisbee’ (UF). Like UF, US is played with a Frisbee on a field that looks like a football field, with end zones at either end. A point is earned each time the Frisbee is caught in the opposing team’s end zone. A player who catches the Frisbee outside of the end zone must advance the Frisbee by throwing it to a teammate; the player is not allowed to advance the Frisbee by running with it.

US could be played using UF rules, but I prefer a slightly modified set of rules that make US more soccer friendly.

  • US should be played on an age-appropriate soccer field with the end zones starting on the goal line and extending out to the top of the penalty box (see image).
  • Similar to soccer, US kick-offs (or throw-offs) start at midfield with the Frisbee being tossed backwards (this is different than UF where the Frisbee is thrown downfield by the team that scored a point).
  • Unlike UF which requires the defense to play a man-to-man defense, in US teams are allowed to play a defensive zone if they wish.

Benefits

Sure many players may struggle throwing the Frisbee. To help, make sure that each game begins with a warm-up throwing and tutorial session. Then let the fun and benefits begin.

  • Movement off the ball
    In ‘Ultimate’ if a player stands around, he/she will never receive a pass and if they do, it will be intercepted. In soccer, I have found a lot of players just stand around waiting for the ball to be passed to them. ‘Ultimate’ will help players move.
  • Finding the open space
    Now that there is movement, where should a player move? Simply put, ‘open space’ is any place there is no other offensive or defensive player. Finding and moving to the open space requires looking at the entire field and not just at the Frisbee.
  • Playing with the head up
    To find the open space, a player must play with his/her head up in order to see the entire field. In soccer, players often focus only on the player with the ball and seldom on their surroundings. Ultimate will force players to play with the head up.
  • Passing to the open space
    One of the best parts of ‘Ultimate’ is it teaches the thrower to throw the Frisbee not at the player but rather to the spot where the player will be when he/she has completed a move. I have found that passing to the open space is one of the hardest concepts to learn in soccer. US will reinforce this skill.
  • Discourages kickball and one-touch soccer
    At the youth level, many players simply kick the ball away as soon as it comes to them without ever controlling it first. With ‘Ultimate’, this is not possible. A player has to first catch the Frisbee before a pass can be made. At the youth level, it is critical for a player to learn the importance and skill of ball control.
  • Running toward the Frisbee
    ‘Ultimate’ players will learn very quickly that unless they run toward the Frisbee once it is thrown to them instead of waiting for the Frisbee to come to them, a defender will always step in front of them and intercept the pass. The same thing happens on the soccer field if a player does move toward the ball when it is passed to him/her.
  • Verbal and body-language communication
    The US field is large. The player in possession of the Frisbee can’t see the entire field at once. He/she needs help from teammates. Body language, such as pointing to the spot you want the Frisbee thrown, as well as verbal communication, is an important key to any team’s success. I don’t think there can ever be enough communication on the soccer field, especially between players.
  • Conditioning
    US is a fantastic way for soccer players to get in game shape. It simulates game-like conditions. If US is played at the end of practice, the players are guaranteed to be exhausted by the end. Yet they’ll have had lots of fun!