Posts Tagged ‘movement’

Improving Throw-ins: Putting it All Together (part 4 of 4)

January 8, 2010

In this (potentially) final posting on improving throw-ins I write about putting all the pieces of the earlier posts together into a game plan and philosophy so that teams that have adopted the ‘let’s-throw-the-ball-down-the-wing’ strategy can be more imaginative and use the throw-in more to their advantage.

First a quick recap.

  • Checking-in: Instead of a field player running down the wing or simply standing still, field players should check-in to the thrower in order to improve the throw-in retention rate.
  • 180 Choices: Too often, throw-ins are simply thrown down the wings. On most areas of the field, the thrower should exercise his/her options and also look to throw the ball backwards and into the middle of the field. The 180 choices refers the number of degrees in a semi-circle and thus, the number of throw-in options a thrower should exercise.
  • Hit the Feet: The easiest way to control a soccer ball is with the feet. Therefore, it is imperative that the thrower aim for and hit a field player’s feet. This becomes more difficult when the player is moving and checking-in.

The final ingredient that binds these aspects of the throw-in together is ‘movement’. For most throw-ins, especially those between the penalty areas, a minimum of three players should make themselves available to receive the ball from the thrower. Let’s look at the examples below:

  • An attacker (A1) should check-in to the thrower (Thr). When an attacker checks-in, a defender (D1) will usually follow. If the defender follows, A1 can pass the ball back to the thrower, pass it to another player, or make an instant move and beat the defender. If the defender does not follow, A1 should control the ball and turn up field. It is a good idea for the thrower to get into the habit of communicating with the player(s) checking-in. For instance, ‘man on!’ can be called out by the thrower if the defender is following his/her teammate or ‘turn!’ if the defender does not follow.
  • A midfielder should also check-in (M2). It is important that the player checking-in does it abruptly so that he/she can separate him/herself from the defender (D2). Equally important, M2 should either make eye contact with the thrower before checking-in or call for the ball to get the thrower’s attention. ‘Here!’, ‘ball!’, or calling the thrower by his/her name are acceptable commands.
  • The thrower’s defensive teammate (D3) should also be available to receive a throw-in. However, instead of checking-in, D3 should move away from the thrower while keeping constant eye contact with the thrower. The reason you don’t want a defender to check-in is because if the ball is misplayed, it could lead to a scoring opportunity for the other team. Usually there won’t be an opponent on the defender so having a greater distance between the thrower and the defensive teammate should not cause a problem. There is no need for this teammate to draw attention to him/herself. The thrower should always know that a defensive teammate is available for a throw.

A fantastic by-product of checking-in is that it creates open spaces and, therefore, more throw-in options.

  • When M2 and D2 check-in, they create open space where they once stood (denoted by the orange circle). When M4 moves into the vacated space, he/she becomes a fourth option available to the thrower.
  • The same thing happens when A1 and D1 check-in. The wing area (blue circle) is now open space that A5 can fill and give the thrower yet another throw-in option.

With seemingly little effort by the field players and recognition on the part of the thrower, any team can turn the throw-in into a more advantageous play. However, this is easier said than done; otherwise all teams would be doing this. I have found that movement off or without the ball is one of the toughest things to teach and instill in young players. Many kids simply focus on the ball and many times get so captivated by its movement that they become spectators on the field. Conditioning, or the lack thereof, also can play a role. So what is the solution?

As I wrote in my other throw-in posts, the best way to instill the concept of movement for throw-ins is to instill this concept with non-throw-in drills and small-sides games. Checking-in, seeing the field, accurate passes, good ball control, communication, and movement takes place every second during a game. If these skills are developed on the field, improved throw-ins will be a by-product of these new and improved skills.

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Fun Practice Alternative: Catch

January 6, 2010

I played American football in high school and college. I was both a field goal kicker and punter. One trait often overlooked in kickers and punters is their creativity. There are only so many kicks and punts these players can practice before they either develop a dead leg or simply die of boredom. When I played, we needed to be creative to get through most practices. When I was not working on field goals or punts, I enjoyed playing catch. We would take turns being the quarterback and pass the ball to kicker/punter turned-receiver teammates running prearranged routes. We would also play catch by having the receiver run down field and instead of throwing the ball, we would punt the ball, The goal was to hit the receiver in stride.

A similar game can be played at a soccer practice. Here’s how.

  • Come up with a few pass routes. Some short and some long.
  • Divide the team into 3 groups: left-sided receivers, right-sided receivers, and the quarterbacks (kickers).
  • Have a receiver run one of the routes and have the quarterback pass the ball to the receiver in stride. Kick the ball off the ground so the receiver has to catch it. The ball should be stationary when kicked, like a free kick or corner.
  • Make sure everyone gets a turn playing all three positions

Once the players begin to feel comfortable with this game, add some variations:

  • Add new routes.
  • Have the quarterbacks chip the ball high into the air or have them kick it ‘on a line’.
  • Have the quarterbacks kick with their weaker foot.
  • Instead of catching the ball, have the receivers control the ball with their feet.
  • Add a defender so the pass needs to be more accurate.

This fun practice alternative is great for the quarterbacks. It gives them an opportunity to work on:

  • Touch. Chip shots, regular kicks, or power passes all require different types of touches to be put on the ball. During a regular game, correct ball touches are important.
  • Kicking into open space. Since the receiver is moving, the quarterback needs to pass to the spot where the player will be when he/she receives the ball. This should happen in a soccer game all the time.

The receivers benefit as well.

  • It gives them an opportunity to receive and control the ball from unusual angles. This is a great exercise for the forwards.
  • It reinforces the need to always be moving.
  • Running the routes helps with fitness.

If playing ‘catch’ with a soccer ball is not a big hit, break out some footballs. While throwing and catching a football will not benefit the team much from a soccer perspective, it will still be a nice break from a regular soccer practice.

Improving Throw-ins: Check-In (part 1 of 4)

December 29, 2009

I’m not a big fan of throw-ins. When I coached, I spent very little time on thrown-ins. I never had throw-in warm-ups. I never designed throw-in plays. My preference was to spend more time on soccer fundamentals, such as the first-touch, and playing small-sided games. I surprise myself that I am even writing about throw-ins. But year-after-year I see too many teams doing the wrong thing on throw-ins, so I feel I need to write about it. This is the first in a series of throw-in posts.

A peculiar tactic I see many coaches employ on throw-ins at all age levels is what I call, “the check-in, check-out” move. This is where a field player runs toward the thrower (checks-in) and then turns and runs down the wing (checks-out). While this is a good tactic to use a few times during a game and catch the opponents off guard, using it ALL the time simply does not work. A team that employs this tactic is literally and figuratively ‘throwing in the towel’ or ‘throwing away an opportunity’ on a play that can and should be much more advantageous to the team in possession of the ball.

A much better approach is for a team to simply have its players check-in to the thrower. There are many advantages to checking in.

  • A team will increase its possession percentage by retaining the ball much more often. A ball thrown to a player facing the approaching ball will receive and possess the ball much easier.
  • It creates movement on the field.
  • A field player is able to separate him/herself from a defender.
  • Open space is created when a player checking-in vacates or moves away from the area.

A field player should follow these steps when checking-in on a throw in;

  • If a defender is on the field player, play it cool. Referencing ‘Box 1’ below, when it is time to check in, the player (A1b) quickly breaks away from the defender (D1) in a quick burst. It a player is cool and appears nonchalant, the burst will leave the defender flat-footed and create greater distance between the two players (A1a). Now reference Box 2. If the defender (D3b) is marking a player (A3b) tight, the field player may need to first move away from the thrower (check-out) before turning and breaking to the thrower (A3a). This will leave the defender (D3a) further away from the play.

  • Before checking in, the field player should make eye contact with the thrower. If the thrower is unaware of the field player’s intentions, he/she may not be prepared to throw-in the ball to the approaching player.
  • If the thrower is not aware of or does not see the player checking in, communicate with a command such as ‘Ball!’ or call the thrower’s name to get his/her attention.
  • If the ball is not thrown to the player checking in, that player should cycle-through the check-in. The worst thing for a player to do is just stand still waiting for the ball to be thrown to him/her. Not only is that player in all likelihood covered but when a player receives a ball flat-footed, the next moves are limited. Veer away from the thrower and let another check in.

By far and away the biggest advantage to having players check-in on throw-ins is the carryover effect it has on all aspects of the game. During the course of a game, players should always be ‘checking in’ with the players who have the ball. Checking-in does not always mean running directly at the player. Checking-in also means checking in to the open space to give the player with the ball many options to pass the ball. Teach and reinforce the skill of checking-in with field play. Then when it comes to throw-ins, the players will check-in naturally.